Join Adam Crespi in this installment of Creating Textures, as he takes you through the steps needed to create realistic brick textures in Photoshop. First you'll create the base materials for three different types of brick-water-struck, sand-struck, and wire-cut brick-all of which have a distinctive look. Next, you'll lay out the bond pattern and add color variations, and then build a grayscale version of the pattern to convert to a normal map for use in almost any 3D modeling program. Finally, Adam shows how to put your textures to work, modeling and mapping a brick wall and arch in Maya.
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